AI Insights · Timothy · April 2021
Q1 2021 Performance of Top Golf Games on iOS in the UK
A look at the Q1 2021 performance of the top five golf games for iOS users in the United Kingdom, revealing download and user engagement trends. Data provided by Sensor Tower offers a snapshot of the golf gaming landscape.
In the first quarter of 2021, golf game enthusiasts in the United Kingdom engaged with several popular iOS applications. Sensor Tower's data provides insights into the performance of the top five golf games during this period.
Miniclip.com's Golf Battle saw its revenue peak in late January at around $13K, with a downward trend towards the end of March to about $6K. Downloads spiked in early January with over 10K new installs, but this figure gradually decreased to just over 4K by the end of the quarter. Weekly active users started strong at 124K but saw a decline to 93K by the quarter's end.
Zynga Inc.'s Golf Rival - Multiplayer Game experienced fluctuating revenue, with a notable peak of nearly $29K in mid-March. Downloads hit a high of over 5K in the first week of January, after which there was a general downward trend. The game maintained a consistent base of weekly active users, ranging from 17K to 23K throughout the quarter.
Ultimate Golf!, also from Miniclip.com, showed an interesting pattern, with revenue hitting $9K in late January and then $9K again in early March. Downloads saw a spike to over 4K in mid-February, while weekly active users reached a high of over 26K in early March, with a subsequent drop to 19K by the end of the quarter.
Electronic Arts' Golf Clash stood out with its revenue, peaking at an impressive $160K in mid-March. The game's downloads remained fairly consistent, averaging around 3K per week. Weekly active users saw a slight decrease from 12K at the beginning of the quarter to 9.5K at the end.
WGT Golf, published by WGT, showed a revenue peak of over $16K in the first and second weeks of March. The game's downloads remained relatively stable, with a slight decline from 1.9K to 1.4K over the quarter. Weekly active users started at 7.2K and saw a slight decrease to just over 6K by the quarter's end.
For more detailed insights and analysis, readers can explore the comprehensive data available on Sensor Tower.